20. August 2010

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HeavyFlash Source Code Available @3Seashells

HeavyFlash Source Code Available @3Seashells

Get ready to do some awesome graphic effects in Flash.  100% code driven UI.  Complex shapes, gradients, etc.  No Problem!  Not when you have Heavy Flash (which you now do in 3Seashells). We’ve finished rolling the HeavyFlash code library into 3Seashells.  The code library in subversion has been updated and a new 3Seashells.swc file is [...]

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14. August 2010

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Heavy Flash: Now With 3 Seashells

Heavy Flash: Now With 3 Seashells

We’ve begun the process of integrating HeavyFlash (ActionScript.com’s rendering engine) with the 3Seashells project (Satori Canton’s rendering engine). HeavyFlash’s source code will be rolled into Subversion at a later date.  However, the HeavyFlash.swc file is available from our Downloads page. Note: You DO NOT need BOTH 3Seashells.swc and HeavyFlash.swc, as the HeavyFlash.swc has 3Seashells baked [...]

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3. August 2010

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Source Code Committed to SVN (Google Code)

open-source

We’re happy to announce, the first release of  the source package has just been uploaded to Google Code.  Go on over and check it out.

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3. August 2010

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The First Game Built on 3 Seashells

GravitySnakeCombat

Gravity Snake is a video game (currently in development) using HeavyFlash and 3 Seashells.  See more info at blog.GravitySnake.com

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2. August 2010

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SWC Available at Google Code

GoogleCode

We’re still getting everything set up, but the first public SWC for Seashells went up on Google Code.  If you’re an ActionScript developer, you can go ahead and grab the SWC.  I realize it won’t do much good without some documentation and preferably source (which is coming soon).

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2. August 2010

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Welcome to 3 Seashells

Welcome to 3 Seashells

This blog is here to document the many ways of using the 3 seashells.

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